using Game;

namespace SCIENEW {
    public abstract class DefaultDamageableItem : DamageableItemBlock {
        public string DisplayName = string.Empty, Description = string.Empty, Category = "Items";
        public override string GetDescription(int value) => Description;

        public override string GetDisplayName(SubsystemTerrain subsystemTerrain, int value) => DisplayName;

        public override string GetCategory(int value) => Category;
    }
}